![]() ![]() Like I said, though, allowing a crop in post is an interesting idea. I feel the key problem here is that you cant really reproduce CRT scaling and overscan behavior on a computer monitor because you get unpleasant blurring. However, RetroArch removes vertical parts of the screen by default due to overscan artifacts. Conkers black borders are because the game uses a slightly lower than normal resolution, for example. It should be worth noting the NES's actual resolution is 256x240. This border can also be used as a "4:3 aspect ratio" border. Overlaysģ20x240/640x480 (Dreamcast, N64, Sega Master System) Place all of your PNG and CFG files into /opt/retropie/configs/all/retroarch/overlays/borders(On a Samba share, this would be \\RETROPIE\configs\all\retroarch\overlays\borders)įrom there, you can simply follow the instructions on this page to set the overlay for each core or game.Repeat the above three steps for each image.Save the file the same as whatever you named the PNG file, but with a.Replace "System.png" with whatever you named the PNG file.RetroArch is also able to stack these shaders to create a combined effect. Depending on your platform and the way you have configured RetroArch, you need to use one of these shader types. ![]() The overlay images are displayed with transparency over the regular game image, and the. The purpose of this is to allow some kind of input interface that is mouse/touch oriented. In FF6 only the title screen will be displayed fullscreen, the rest of the game has black borders all around. All my other snes games do fill my screen up nicely with the exception of FF6. This will bring you to the command terminal. RetroArch supports overlay images for use with hardware accelerated drivers. I am using the retroarch bsnes mercury accuracy core and I am trying to play FF6. Let your RetroPie system completely boot up. This one is a bit more involved as it requires a little knowledge of command line code. Open a text editor and paste the following contents: Compatible with Vulkan, Direct3D 10/11/12, OpenGL Core, WiiU and Metal renderers. Method 2: Fix RetroPie Overscan Using a USB Keyboard.Ideally, name the PNG files after the respective system. Download the overlay(s) that you want.Interestingly, I think they were rendering at precisely the right size before I changed the overscan settings (although I cant be sure). This thread will be updated with more overlays as I create them. All emulators that Ive tried have been working correctly, except some of them (N64 and PSX) are rendering quite a bit too small, leaving a large black border around the display. These overlays are intended for 1920x1080 (1080p/FHD) displays, with "integer scaling" enabled for games, and 1:1 aspect ratio. I'm guessing off the bat (without knowing exactly how DOSBox renders the display) that it would have to change the way DSOBox renders the display to cover the black areas as well somehow if the black areas outside the display in the DOSBox window aren't currently accessible in this way with the current code.Howdy! I made some overlays for RetroPie, and decided to share them in case anyone else wanted them. It's nice for presentation for streams and YT videos but it'd also be kind of nice in real time for playing a game yourself at home as well. Black borders should be minimized in 4:3 or 16:9 modes and be completely absent in stretch. The idea just came to me after watching some DOS game let's play videos on YouTube. It get Black Border Around with Different Core’s and Systems. Already have an account The game (any region) shows huge black borders on a 16:9 display in 1080p on all 4 sides around the screen in any of the 4 aspect ratio settings. It would just display "behind" the game display like a wallpaper and spill out into the black bars/columns outside the main render area that DOSBox usually doesn't take up. For example, Crash 3 has black bars at the top and bottom making it looks like Im playing in a window when playing 4:3. Perhaps it could also have an extra CONF entry for scaling/best fit options like fill/stretch/fit/1:1 etc. I have my stock PS1 and imported PS1 games set to autorun with RetroArch, but for some reason, only the Stock UI games dont have a black one inch bar at the top and bottom of the game. Is there such thing or has anyone thought of having a feature in DOSBox where, defined in the CONF, you could add a border/background image file that would display in the black column bars around the render display (most useful for aspect ratio-corrected games)? So that, for instance, when you're playing a 320x200 aspect ratio-corrected game in 1920x1080 fullscreen resolution you could have a nice optional border around it? That could go for letterbox displays as well for that matter. ![]()
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